Tactics Tuesday: Be the Anti-Player | Girls Chase

Tactics Tuesday: Be the Anti-Player

Chase Amante

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Chase Amante's picture

By: Chase Amante

anti-player
The anti-player is still a player. However, the way he meets women is by keeping things intimate – so she can trust him more, and he can move faster.

Do women sometimes hit you with player accusations?

Does it feel like girls you approach are skeptical of you? As if they keep their guards up, not wanting to be so vulnerable with you they get hurt?

This is how people are with those they don't trust. Players are people women don't trust. A woman might be attracted to a player, but she often won't trust him.

And if she doesn't trust you, she probably won't go to bed with you.

There are a few different ways to overcome this 'player problem' and sleep with lots of girls.

One of the more reliable ways is what we might call 'being the anti-player'... really just a series of tactics that let you show a woman you are not going to hurt her or ditch her.

Combine that with your usual attractive, flirtatious, escalating self, and what you have is a guy who very easily leads women step-by-effortless-step through her seduction.

Comments

1984's picture

Hey chase, thanks for this article, I ocassionally get girls asking me "Do you do this often?" when I go for street game.

"You are not going to 'start slow' with a girl you've stopped on the street."

So what are the things we can do for street game?
- Non-social butterflying
Can't work, since there's no socialising on the streets in the first place

- Tiny starting awareness radius
Hard to imagine this working out since we have to pay attention to see which girls to approach... or is this possible in street game i.e. seeing her through peripheral, but pretending to see her only at last moment? But its still hard to pull off in a fast pace walking area...

- Deep dive
not going to work in street stops, unless its just light deep diving? Normally I'll just have 1-2 mins, 4 mins max in street game.

- Quiet teases/self-deprecation
I'm not too sure how this works in the first place, since teasing isn't that big a part of my game.

- Everything relates back to her or the conversation with her
This is the only thing which I can see working. But then again, this is what we should be doing to her in the first place, yeah?

Are there any more tactics we can do for street game, or did I miss some nuances here and there? Or are there any mindsets we can cultivate as well for better results in street game?

Thanks!

Street Game's picture

That is a great question, I struggle with the same issue, I look too much like a player on the street. It would be great if you Chase could relate to this.

One of my ideas to overcome this player vibe on the street is to never look like someone who's looking for women to pick up. When I talk to women, I try to make it look as accidental as possible, and I always look for some other things to do besides hunting (eg. shopping). Just have a side mission that you'll use as an excuse to be at the place you're at.

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